This War of Mine
analyzed 2026-10-11 · sample of 320 English reviews across the whole review history
Across 320 sampled reviews, the aspects players raise most are gameplay, atmosphere, player choice, and emotional impact. Atmosphere draws 36 positive mentions against 4 negative, and players describe an "outstanding atmosphere of war from a civilian perspective" and say it "really puts you in the atmosphere of survival". Player choice and emotional impact show similar splits, with 36 and 35 positive mentions respectively; one reviewer notes that "if you mess up people will die and they will stay dead". Story, art style, music, and addictiveness also skew positive. Opinion divides on difficulty, characters, and replayability. Difficulty collects 20 positive mentions against 8 negative, characters 21 against 8, and replayability 16 against 8. Combat, pacing, balance, stability, bugs, controls, and progression lean negative, with balance at 1 positive against 10 negative and pacing at 2 against 11. Learning curve draws 3 positive against 9 negative, with one player asking for "Some more clear instructions on how to do certain tasks". Price value is mostly positive at 21 against 4, and DLC at 12 against 2. Players also bring up realism, graphics, level design, mods, sound design, and game length.
numbers checked against this report's stored data · quotes copied verbatim from reviews · plain text is the language model's own wording
Aspects
share of sample, axis to 20% · ± is the sampling uncertainty around each share
- positive
- mixed / neutral
- negative
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gameplay
41 positive · 13 negative · 4 mixed · 3 neutral
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With solid gameplay, "This War of Mine" uses stress, guilt, and resource control as the engines to keep the player going forward.
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You control three characters and in order to keep them alive you need to feed them, build beds, keep them warm etc.
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Gameplay wise, it splits into two parts: - day and night. By day, the players will have to manage the house and the resources. By night you have an option to go scavange in the surroundings in a gameplay that feels like a "prince of persia with guns" (flashback/another world).
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atmosphere
36 positive · 4 negative · 1 mixed · 0 neutral
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Simple, but very immersive with educational elements
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+ Atmosphere
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This game has an outstanding atmosphere of war from a civilian perspective.
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player choice
36 positive · 4 negative · 0 mixed · 1 neutral
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You have to take high risks and make hard decisions and if you mess up people will die and they will stay dead and it effects everyone else in the group.
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The moment the player chooses to cross that line and equip a weapon for a nighttime raid is a big moment.
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> Karma's ♥♥♥♥♥ -- everything U do has its consequences
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emotional impact
35 positive · 4 negative · 1 mixed · 0 neutral
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This is how the game is meant to be played so man up and play this game for real so you can experience the emotional rollercoaster
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After playing the game, you feel sadness, pain, and anger about war and its effect on people.
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Amazing, touching, meaningful and such as an engaging game!
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story
31 positive · 3 negative · 0 mixed · 2 neutral
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Apart from first impressions, the re-playability is slightly lacking, though i don't think that's bad for a visual novel, just means they spent more time on the story ig.
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The story mode is good, but as others pointed out, the mecanics of the game are not conceive for a story mode, but it is nice enough for a first playthrough.
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Fortunately, there is a narrative in the game, that prevents outright criminal behavior, as the characters will suffer sorrow about unethical behavior, even if the player chooses to play sadistically.
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difficulty
20 positive · 8 negative · 1 mixed · 5 neutral
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I think i have 8 copies of this game over severall plattforms, it´s one of my most favorite war games because it can crush you if you play it for real.
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good hardcore survival , can't count the amount of times i have been killed, i only wish there was a co-op mod
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I love the challenge of this game and even when you know the recipe for a successful game, it is still challenging.
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characters
21 positive · 8 negative · 1 mixed · 3 neutral
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+ You're playing an ordinary civilian (Original game)
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Although the game is lacking in a few basic areas (for instance, the ability to move furniture once it's been built) This War of Mine successfully hooks you with a clear narrative and fleshed-out characters in each playthrough.
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You will grow attached to the survivors in a way that they will put smiles on your faces, and will make you feel like ♥♥♥♥ when they're depressed.
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price value
21 positive · 4 negative · 2 mixed · 1 neutral
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Overall great game that is worth your money.
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After two full playthroughs at roughly 20hrs in, I'd say it's worth picking up.
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It truly is worth the $15-$20 (depending if you get it on sale or not).
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replayability
16 positive · 8 negative · 3 mixed · 0 neutral
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Definitely will play it again.
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the game is not always the same when you restart because of the different characters and ablilities.
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Only noteable con: a little short but makes up for it in replayablity.
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art style
18 positive · 1 negative · 1 mixed · 0 neutral
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The art style is really good to communicate the grim reality of war.
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It looked good, it had a really sad feel to it in the artwork and the music, and even in success you are pointed back to what you had to do to get there.
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It's easy to pick up, has great choices, great art, and keeps you engaged.
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see more
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addictiveness
17 positive · 0 negative · 2 mixed · 0 neutral
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would and will play all day, every day
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Still I can not stop playing.
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It is depressing but addicting, Without spoilering it for you, play it.
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music
15 positive · 2 negative · 1 mixed · 0 neutral
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+ Music
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+ Nice sound track
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Music (atmospheric) 9/10
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learning curve
3 positive · 9 negative · 0 mixed · 5 neutral
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There is no tutorial. And while outside of combat things are generally intuitive enough, you learn combat by seeing the words "(character) is dead" over and over.
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took me awhile to figure this trick out.
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Gameplay: Some more clear instructions on how to do certain tasks would be a good move as I did have to work out a lot of the gameplay mechanics myself, although all straight forward.
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realism
13 positive · 2 negative · 2 mixed · 0 neutral
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Much more realistic than shoot-em-up games.
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Games which show war as it really is are few and far between. This game does it well.
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A wartime simulator that hopefully let gamers be aware of the suffering and challenges other humans in war-torn region face.
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combat
4 positive · 8 negative · 0 mixed · 3 neutral
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Another issue with combat is that it can be hard to tell who's okay to kill and who isn't. Some soldiers are fair game, some aren't.
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Day 28 fail at combat and lose Marko.
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The combat is just horrendous.
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dlc
12 positive · 2 negative · 0 mixed · 1 neutral
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So I would recommend the Stories DLCs, yes, but not the base game.
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Excellent game that I would love to see an expansion for.
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I would definately buy an expansion, too.
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pacing
2 positive · 11 negative · 0 mixed · 2 neutral
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The pacing is slow and it's hard to progress/exploit the game.
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But once you more or less know what you should be doing, you'll have pretty much nothing to do by day 14 - and a "run" typically lasts 30-40 days, with little in terms of options to speed things up.
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This games need ur patience (a LOT), so do not rush build & upgrade things.
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graphics
12 positive · 1 negative · 1 mixed · 0 neutral
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+ Graphic
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Great visuals.
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+ Visually beautiful
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balance
1 positive · 10 negative · 0 mixed · 0 neutral
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Here's the thing: There are not enough resources to do anything.
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> Fighting so Unbalanced -- U are outrunned & outgunned, U cannot win all the fights and Fights at our Home somehow could be unlogical
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Food is expensive and meds are very expensive.
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game length
5 positive · 3 negative · 1 mixed · 0 neutral
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Don't let that give you the impression that this leads to short game lengths, and you will spend hours on each scenario.
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☑ To infinity and beyond
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This game provided me a solid month and a half of entertainment.
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stability
1 positive · 8 negative · 0 mixed · 0 neutral
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Black screen and freeze on launch for the Final Cut version.
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Can not get it to work, even after trying every damn fix suggested and having friends with knowledge of this kind of stuff looking at it.
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Crashed every 10-15 minutes.I can't say it's a good experience.
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bugs
1 positive · 7 negative · 0 mixed · 0 neutral
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My biggest critic would be that there are bugs where characters will not act as itended (patrol guard not moving, TALKING TO KIDS) that can really screw your dady/night.
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Still after playing it for years (Ive also played on the xbox so have many more hours of play than listed), the same bugs appear where loot dissapears.
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Wrong 'I have the tools that can open the door' messages, while I don't.
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controls
2 positive · 5 negative · 0 mixed · 0 neutral
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I only had one problem with this game, you can only use your mouse other than that its an awesome play
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Controls were a bit clunky and pace felt weird to me.
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First of all, all characters are slow - most precisely when they're not running - due to the fact that you only have the choice between running and stealth walk.
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progression
0 positive · 5 negative · 0 mixed · 2 neutral
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The pacing is slow and it's hard to progress/exploit the game.
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Finding parts to upgrade your shelter is difficult, and being raided is a huge danger, and unless you fortify your shelter and find a gun you'll almost always lose a few items.
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Skill tree - to see each character's strengths and weaknesses insted of just their strogest trait
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level design
3 positive · 3 negative · 0 mixed · 0 neutral
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The level design looks very realistic! There is nothing to complain here.
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The maps are all unique enough from one another and the characters you run into definitely give you a sense of, "are they good or bad," feelings.
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It's good and well suited to the theme of the game but it is still fairly simple 2.
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mods
3 positive · 2 negative · 0 mixed · 0 neutral
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I would love to see Steam Workshop support for mods.
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only really had fun with some mods but that's it
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There are player made challenges that you can find online and do yourself using the custom scenario creator in the workshop section (or even create one yourself) which I do appreciate as I feel it adds to the quality of life for the game (which is already …
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sound design
4 positive · 0 negative · 0 mixed · 1 neutral
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The atmosphere, the music, the oftentimes lack of any sound from your crew all contribute heavily to the theme of the game: that this is supposed to be a developed country that has been reduced to war.
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☐ Very good
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The music and sound effects are really good and make the game really atmospheric, as the tag indicates.
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Review timeline
monthly peak 6,199 reviews · all languages
- Steam-marked period
monthly share rated positive · 50% reference · months with <5 reviews faded
the timeline as a table
| month | reviews | up | down | positive | note |
|---|---|---|---|---|---|
| Nov 2014 | 1,974 | 1,904 | 70 | 96% | |
| Dec 2014 | 1,876 | 1,814 | 62 | 97% | |
| Jan 2015 | 960 | 928 | 32 | 97% | |
| Feb 2015 | 334 | 319 | 15 | 96% | |
| Mar 2015 | 565 | 545 | 20 | 96% | |
| Apr 2015 | 604 | 576 | 28 | 95% | |
| May 2015 | 235 | 230 | 5 | 98% | |
| Jun 2015 | 946 | 902 | 44 | 95% | |
| Jul 2015 | 371 | 344 | 27 | 93% | |
| Aug 2015 | 363 | 321 | 42 | 88% | |
| Sep 2015 | 196 | 191 | 5 | 97% | |
| Oct 2015 | 765 | 725 | 40 | 95% | |
| Nov 2015 | 539 | 512 | 27 | 95% | |
| Dec 2015 | 643 | 615 | 28 | 96% | |
| Jan 2016 | 615 | 584 | 31 | 95% | |
| Feb 2016 | 701 | 668 | 33 | 95% | |
| Mar 2016 | 305 | 285 | 20 | 93% | |
| Apr 2016 | 198 | 187 | 11 | 94% | |
| May 2016 | 214 | 209 | 5 | 98% | |
| Jun 2016 | 1,017 | 944 | 73 | 93% | |
| Jul 2016 | 715 | 678 | 37 | 95% | |
| Aug 2016 | 237 | 224 | 13 | 95% | |
| Sep 2016 | 905 | 828 | 77 | 91% | |
| Oct 2016 | 327 | 291 | 36 | 89% | |
| Nov 2016 | 3,486 | 3,442 | 44 | 99% | |
| Dec 2016 | 1,070 | 1,008 | 62 | 94% | |
| Jan 2017 | 816 | 776 | 40 | 95% | |
| Feb 2017 | 366 | 344 | 22 | 94% | |
| Mar 2017 | 276 | 260 | 16 | 94% | |
| Apr 2017 | 250 | 232 | 18 | 93% | |
| May 2017 | 229 | 213 | 16 | 93% | |
| Jun 2017 | 1,621 | 1,523 | 98 | 94% | |
| Jul 2017 | 944 | 897 | 47 | 95% | |
| Aug 2017 | 364 | 345 | 19 | 95% | |
| Sep 2017 | 277 | 267 | 10 | 96% | |
| Oct 2017 | 435 | 407 | 28 | 94% | |
| Nov 2017 | 5,930 | 5,752 | 178 | 97% | |
| Dec 2017 | 852 | 802 | 50 | 94% | |
| Jan 2018 | 576 | 537 | 39 | 93% | |
| Feb 2018 | 331 | 307 | 24 | 93% | |
| Mar 2018 | 293 | 267 | 26 | 91% | |
| Apr 2018 | 890 | 814 | 76 | 91% | |
| May 2018 | 376 | 340 | 36 | 90% | |
| Jun 2018 | 386 | 357 | 29 | 92% | |
| Jul 2018 | 557 | 503 | 54 | 90% | |
| Aug 2018 | 245 | 224 | 21 | 91% | |
| Sep 2018 | 183 | 160 | 23 | 87% | |
| Oct 2018 | 440 | 383 | 57 | 87% | |
| Nov 2018 | 2,237 | 2,151 | 86 | 96% | |
| Dec 2018 | 370 | 325 | 45 | 88% | |
| Jan 2019 | 285 | 247 | 38 | 87% | |
| Feb 2019 | 264 | 238 | 26 | 90% | |
| Mar 2019 | 282 | 253 | 29 | 90% | |
| Apr 2019 | 163 | 140 | 23 | 86% | |
| May 2019 | 286 | 251 | 35 | 88% | |
| Jun 2019 | 688 | 651 | 37 | 95% | |
| Jul 2019 | 664 | 626 | 38 | 94% | |
| Aug 2019 | 474 | 408 | 66 | 86% | |
| Sep 2019 | 133 | 113 | 20 | 85% | |
| Oct 2019 | 319 | 267 | 52 | 84% | |
| Nov 2019 | 2,294 | 2,218 | 76 | 97% | |
| Dec 2019 | 1,203 | 1,152 | 51 | 96% | |
| Jan 2020 | 810 | 776 | 34 | 96% | |
| Feb 2020 | 751 | 716 | 35 | 95% | |
| Mar 2020 | 877 | 836 | 41 | 95% | |
| Apr 2020 | 757 | 720 | 37 | 95% | |
| May 2020 | 445 | 417 | 28 | 94% | |
| Jun 2020 | 1,339 | 1,249 | 90 | 93% | |
| Jul 2020 | 732 | 676 | 56 | 92% | |
| Aug 2020 | 479 | 452 | 27 | 94% | |
| Sep 2020 | 368 | 346 | 22 | 94% | |
| Oct 2020 | 358 | 334 | 24 | 93% | |
| Nov 2020 | 1,203 | 1,140 | 63 | 95% | |
| Dec 2020 | 870 | 816 | 54 | 94% | |
| Jan 2021 | 630 | 599 | 31 | 95% | |
| Feb 2021 | 502 | 476 | 26 | 95% | |
| Mar 2021 | 383 | 364 | 19 | 95% | |
| Apr 2021 | 592 | 544 | 48 | 92% | |
| May 2021 | 469 | 440 | 29 | 94% | |
| Jun 2021 | 1,274 | 1,190 | 84 | 93% | |
| Jul 2021 | 735 | 688 | 47 | 94% | |
| Aug 2021 | 493 | 461 | 32 | 94% | |
| Sep 2021 | 399 | 379 | 20 | 95% | |
| Oct 2021 | 990 | 920 | 70 | 93% | |
| Nov 2021 | 687 | 642 | 45 | 93% | |
| Dec 2021 | 785 | 733 | 52 | 93% | |
| Jan 2022 | 529 | 512 | 17 | 97% | |
| Feb 2022 | 6,199 | 5,316 | 883 | 86% | Steam-marked period |
| Mar 2022 | 2,664 | 1,851 | 813 | 69% | Steam-marked period |
| Apr 2022 | 742 | 602 | 140 | 81% | |
| May 2022 | 452 | 400 | 52 | 88% | |
| Jun 2022 | 587 | 536 | 51 | 91% | |
| Jul 2022 | 569 | 525 | 44 | 92% | |
| Aug 2022 | 538 | 489 | 49 | 91% | |
| Sep 2022 | 324 | 306 | 18 | 94% | |
| Oct 2022 | 562 | 505 | 57 | 90% | |
| Nov 2022 | 630 | 591 | 39 | 94% | |
| Dec 2022 | 803 | 747 | 56 | 93% | |
| Jan 2023 | 490 | 456 | 34 | 93% | |
| Feb 2023 | 351 | 330 | 21 | 94% | |
| Mar 2023 | 439 | 406 | 33 | 92% | |
| Apr 2023 | 337 | 311 | 26 | 92% | |
| May 2023 | 264 | 243 | 21 | 92% | |
| Jun 2023 | 383 | 350 | 33 | 91% | |
| Jul 2023 | 441 | 410 | 31 | 93% | |
| Aug 2023 | 300 | 282 | 18 | 94% | |
| Sep 2023 | 392 | 356 | 36 | 91% | |
| Oct 2023 | 378 | 336 | 42 | 89% | |
| Nov 2023 | 474 | 434 | 40 | 92% | |
| Dec 2023 | 429 | 398 | 31 | 93% | |
| Jan 2024 | 486 | 444 | 42 | 91% | |
| Feb 2024 | 394 | 364 | 30 | 92% | |
| Mar 2024 | 358 | 320 | 38 | 89% | |
| Apr 2024 | 273 | 240 | 33 | 88% | |
| May 2024 | 330 | 295 | 35 | 89% | |
| Jun 2024 | 345 | 309 | 36 | 90% | |
| Jul 2024 | 369 | 340 | 29 | 92% | |
| Aug 2024 | 707 | 644 | 63 | 91% | |
| Sep 2024 | 399 | 353 | 46 | 88% | |
| Oct 2024 | 316 | 288 | 28 | 91% | |
| Nov 2024 | 426 | 381 | 45 | 89% | |
| Dec 2024 | 581 | 506 | 75 | 87% | |
| Jan 2025 | 496 | 448 | 48 | 90% | |
| Feb 2025 | 400 | 372 | 28 | 93% | |
| Mar 2025 | 449 | 401 | 48 | 89% | |
| Apr 2025 | 272 | 243 | 29 | 89% | |
| May 2025 | 285 | 255 | 30 | 89% | |
| Jun 2025 | 771 | 690 | 81 | 89% | |
| Jul 2025 | 460 | 410 | 50 | 89% | |
| Aug 2025 | 369 | 329 | 40 | 89% | |
| Sep 2025 | 254 | 227 | 27 | 89% | |
| Oct 2025 | 295 | 260 | 35 | 88% | |
| Nov 2025 | 677 | 639 | 38 | 94% | |
| Dec 2025 | 408 | 372 | 36 | 91% | |
| Jan 2026 | 285 | 260 | 25 | 91% | |
| Feb 2026 | 222 | 193 | 29 | 87% | |
| Mar 2026 | 330 | 292 | 38 | 88% | |
| Apr 2026 | 206 | 179 | 27 | 87% | |
| May 2026 | 235 | 205 | 30 | 87% | |
| Jun 2026 | 189 | 167 | 22 | 88% | |
| Jul 2026 | 231 | 209 | 22 | 90% | |
| Aug 2026 | 226 | 198 | 28 | 88% | |
| Sep 2026 | 221 | 193 | 28 | 87% | |
| Oct 2026 | 103 | 92 | 11 | 89% |
How this report was made
- Population
- all Steam reviews of the game (every language, purchase type, and verdict), walked newest-first per window; only English-language reviews are analyzed
- Sample
- 320 English reviews, time-proportional draw over 144 windows (newest-first within each), taken from an all-language walk and kept English-only — where English is a minority the sample runs smaller than the draw, and every margin of error is computed at 320
- Aspect yield
- 208 of 320 analyzed reviews carry at least one aspect (65.0%); every share on this page divides by all 320
- Interval regime
- calm: standard margins of error for a share of a sample (Wilson interval), no widening needed
- Fetch paths
- 144 time windows fetched directly (windowed)
- Language mix
- 1,000 fetched: english 322 · schinese 187 · russian 122 · 22 more
- Steam-marked windows
- Feb 24, 2022 – Mar 24, 2022: 16 sampled inside
- Marked share
- 5.0% of sample inside marked windows, over the 2% floor; the calibrated bars are not certified at this admixture
- Narrative
- passed the grounding gate after one corrective retry
- Evidence floor
- aspects and emergent themes appear only with 5+ supporting reviews; smaller counts sit at the classifier's false-positive floor
- Instrument readings
- measured once on the study corpus for this model and prompt: frozen calibration, not properties of this run
- · aspect tagging vs. human labels
- 0.801 [0.752–0.844] (F1 against a human-labeled test set; 1.0 is best)
- · quotes filed under the wrong aspect
- 11.6% [6.6–19.6] of quotes, measured by hand on a sample; lower is better — measured on the prior model (2026-08-05); re-measurement pending
- · independent model vs. production labels
- 0.791 [0.772–0.810] (F1 of the production labeler against an independent judge model) — measured on the prior model (2026-07-25); re-measurement pending
- Versions
- deepseek-flash · prompt classify-v1 · ontology v2
- Run
- serve-20261011T125744Z-ad3ddb1d · code 798e06c
full methodology in the milestone write-ups