DOOM Eternal
analyzed 2026-10-04 · sample of 671 English reviews across the whole review history
Across 671 sampled reviews, combat is the most frequently raised aspect, at 17.0%, and it leans positive: 80 positive mentions against 21 negative. Players describe a game that "makes you think fast every second of combat", with "the constant fast pace" and "the juiced up speed compared to doom2016" recurring under pacing. Music draws 9.2% of mentions and is overwhelmingly positive, with "an awesome metal soundtrack" and "booming soundtrack by Mick Gordon" typical. Graphics, at 5.1%, is similarly lopsided, and content amount, world, and replayability are positive without a single negative mention. Opinion splits and friction points are also visible. Story appears in 7.5% of reviews and divides them, 25 positive to 17 negative. Level design, at 6.7%, tilts negative, 21 against 18, with complaints that "environments are overly complicated with clutter." Balance is the sharpest negative, 20 negative to 5 positive, and bugs, at 2.1%, runs 12 negative to 2. Difficulty, at 8.6%, is mostly praised but not unanimously. Smaller aspects surface repeatedly: multiplayer, platform access, stability, and ui all draw more criticism than praise, while progression, lore, and dlc are largely favorable. The picture is a game whose core loop and presentation carry it, with the disagreements clustered around story, level design, and balance.
numbers checked against this report's stored data · quotes copied verbatim from reviews · plain text is the language model's own wording
Aspects
share of sample, axis to 20% · ± is the sampling uncertainty around each share
- positive
- mixed / neutral
- negative
-
combat
80 positive · 21 negative · 10 mixed · 3 neutral
-
This game makes you think fast every second of combat, "Oh no, do I need ammo or health?
-
The gunplay is still there as is the awesome soundtrack and good level design (when you aren't parkour slayer that is)
-
The Mechanics and weapons in this game are fantastic, for the reason that each one has a purpose, unlike Doom 2016 where many of the mechanics and weapons had no practical use.
-
-
gameplay
48 positive · 13 negative · 9 mixed · 0 neutral
-
The fast-paced gameplay and tactical GENOCIDE makes a perfect combo.
-
… but Doom Eternal's beautiful open landscape ( which is some of the best i've seen in any game, not just the Doom franchise ) and its absurd mechanics beats it every time in my opinion.
-
… the upgrades are put to better use instead of feeling almost wholly tangential in the prequel, and the new gameplay loop with its ways of refilling your health, armor and ammo that you have to juggle might filter some people but are all incredibly unique and once you get the hang of it just make …
-
-
music
51 positive · 2 negative · 7 mixed · 2 neutral
-
The gunplay is still there as is the awesome soundtrack and good level design (when you aren't parkour slayer that is)
-
I cant stress enough how fun this game is, the constant fast pace of this game and booming soundtrack by Mick Gordon excels this game above anything i have ever played.
-
It's a game about shooting and punching demons to an awesome metal soundtrack with some very light rpg elements (armor and weapon upgrades) and.
-
-
difficulty
38 positive · 10 negative · 6 mixed · 4 neutral
-
Everything in this game has a purpose, you are never left bored for a second, the levels are challenging, the soundtrack is perfection and the game design is one of the best i've ever seen.
-
game hard but I like the guns and the stabbing and the punching
-
TAG is super hard but addicting .
-
-
story
25 positive · 17 negative · 5 mixed · 3 neutral
-
) while being knocked around by AoE blasts and demons spawning/teleporting behind you doesn't quite fit the hilariously over the top story of the doomslayer.
-
Honestly at first it was boring but as i progressed the story got better and so did the combat I'm only playing it on Hurt me plenty and there are tough areas, but I'm generally having a good time Tho I will say the developers think this is a Mario bros game with all the platforming
-
The gameplay, atmosphere and story is really engaging.
-
-
level design
18 positive · 21 negative · 6 mixed · 0 neutral
-
I guess environments are overly complicated with clutter.
-
I do have a small complaint here and there, namely that the last couple of levels feel like they had less time put into them than the rest of the game and the music, like Doom 2016, is very djent-chuggy and repetitive (but that's more a taste thing than anything).
-
Honestly at first it was boring but as i progressed the story got better and so did the combat I'm only playing it on Hurt me plenty and there are tough areas, but I'm generally having a good time Tho I will say the developers think this is a Mario bros game with all the platforming
-
-
graphics
30 positive · 4 negative · 0 mixed · 0 neutral
-
The graphics are good.
-
Graphics and sound were great.
-
Classic DOOM render mode in video settings evokes nostalgia beautifully.
-
-
pacing
16 positive · 12 negative · 2 mixed · 0 neutral
-
I cant stress enough how fun this game is, the constant fast pace of this game and booming soundtrack by Mick Gordon excels this game above anything i have ever played.
-
It's fun, not particularly long but the pacing is excellent.
-
really enjoyed the juiced up speed compared to doom2016 although in some ways I think 2016 had redeeming qualities over Eternal.
-
-
balance
5 positive · 20 negative · 0 mixed · 1 neutral
-
alright made it abit easy with blood punch and sword
-
Many demons have weak points and resistances, ammo capacity is reduced to force you to use the chainsaw more often, movement speed is reduced to make you use the dash and meathook constantly.
-
Normal difficulty seems way too hard, if I wanted a harder campaign I'd choose a harder difficulty.
-
-
performance
20 positive · 4 negative · 1 mixed · 1 neutral
-
Not that it is a bad game or performs terribly technically, it just doesn't feel as fun as DOOM 2016.
-
A smooth, well running FPS/arcade game that knows exactly what it is.
-
Most optimized game you will ever play. The engine they run this game on is gold.
-
see more
-
controls
13 positive · 8 negative · 0 mixed · 0 neutral
-
You are given more mobility tools this time, such as being able to use monkeybars and climb specific parts of cliffs that have indents in them, a double dash move, as well as a grappling hook to attach and hook into enemies with, making the moment-to-moment gameplay more dynamic and fast-paced.
-
Mobility has been upgraded via double dash combined with double jump, dash recharge, swings and even a meat hook!
-
Fantastic game, lots more moving about vertically then Doom 2016.
-
-
lore
15 positive · 3 negative · 2 mixed · 0 neutral
-
- Lore and codex for reading
-
The scenery is also quite beautiful and the lore is so out of pocket that it almost makes sense, cause why not!
-
The lore, hidden in collectibles and environmental storytelling, adds depth to the Doom universe.
-
-
multiplayer
6 positive · 9 negative · 2 mixed · 1 neutral
-
no traditional pvp mp
-
It needs to have the SnapMap editor and general multiplayer DOOM 2016 has for me to really give it a high rating, but hopefully they'll add those in later.
-
Though the multiplayer mode is mediocre, the main campaign is absolutely perfect.
-
-
price value
11 positive · 4 negative · 1 mixed · 2 neutral
-
it's cheaper and less hectic/confusing.
-
worth the 10 dollars.
-
Worth every cent.
-
-
progression
14 positive · 3 negative · 0 mixed · 1 neutral
-
It's a game about shooting and punching demons to an awesome metal soundtrack with some very light rpg elements (armor and weapon upgrades) and.
-
The weaponry is (almost) all incredibly satisfying to use and its alt modes are now useful, the upgrades are put to better use instead of feeling almost wholly tangential in the prequel, and the new gameplay loop with its ways of refilling your health, armor and ammo that you have to …
-
- Explore >> Become more powerful
-
-
bugs
2 positive · 12 negative · 0 mixed · 0 neutral
-
It was a bit buggy, but that might just be because my PC is a piece of ♥♥♥♥.
-
– TAB not working unless I hit ALT first
-
fix the 39083468903456784576458906745906745896746457607890 bugs please🙏🙏🙏🙏🙏
-
-
dlc
10 positive · 2 negative · 0 mixed · 2 neutral
-
the default game and the DLCs .
-
The Ancient Gods expansions elevate the experience even further, introducing formidable new enemies and pushing the difficulty to new heights.
-
Very excited for the announced Campaign DLC's and hopefully the sequel in a few years.
-
-
exploration
9 positive · 3 negative · 1 mixed · 0 neutral
-
There are a lot of secrets throughout the game; you will find some personal customization in your homebase and even an old school PC :)
-
Even more secrets to find this time, and a Doomguy cave to admire them all in.
-
Secret hunting is also very much present, but a well refined automap makes it fairly painless.
-
-
learning curve
2 positive · 4 negative · 2 mixed · 4 neutral
-
It took me about 6 hours to get into the groove of the game, after getting all of the ammo and health upgrades and it was a LOT more fun.
-
For the first three hours or so I was struggling with the game, not sure if I liked it.
-
The mechanics may require attention at first but you will find you need every bit of armor and ammo you can muster :) The animations are smooth and fast, even the wall grab feels good.
-
-
art style
8 positive · 1 negative · 1 mixed · 0 neutral
-
The Demons in Doom Eternal are more in line with the original games, but with a modern twist on it, having more vibrant and colorful designs than any of its predecessors.
-
just exploring all the levels is worth the full price i must admit, beautifully made, its a piece of art.
-
Sure, it's another Doom game and you know what you are getting but this game is gorgeous, especially on Ultra Nightmare settings if you have the PC to handle it, but even at the lower resolutions it remains a blast to play and looks really cool.
-
-
content amount
10 positive · 0 negative · 0 mixed · 0 neutral
-
Multiplayer is seriously fun, and the extra modes and difficulties leave you with alot to do ever after the campaign has ended.
-
More demons, more blood, more weapons, more hell, more... Doom.
-
The game [i]is the same game[/i] as [b]DOOM 2016[/b] with new levels, a healthy handful of new monsters, and some tweaks and bare-minimum additions to the weapons.
-
-
sound design
8 positive · 2 negative · 0 mixed · 0 neutral
-
Graphics and sound were great.
-
Sound 8/10
-
Its like a metal concert that just keeps going and going and going and the blood and gore never ends and its perfect for audiophiles and its very smooth for the controls.
-
-
animation
3 positive · 4 negative · 2 mixed · 0 neutral
-
enemies sometimes could dodge attacks in an "only possible for bots" fashion and end up breaking the animation sequences;
-
- Some glory kills feel kinda underwhelming and I maybe that's just me but I think the gun sounds were better in DOOM 2016.
-
-Animations are downgraded across the board (no more unique death animations for the player and enemies have noticeable missing frames in their animations)
-
-
atmosphere
6 positive · 3 negative · 0 mixed · 0 neutral
-
Doom 2016 was a fantastic game and is a masterpiece in its own right, with its claustrophobic atmosphere and its more down to earth approach, but Doom Eternal's beautiful open landscape ( which is some of the best i've seen in any game, …
-
- Atmosphere
-
The gameplay, atmosphere and story is really engaging.
-
-
developer conduct
5 positive · 4 negative · 0 mixed · 0 neutral
-
F*** Bethesa 👍👍
-
Besides visual bugs and few glitches, and horrible Bethesda execution.
-
lets just hope Microsoft doesn't start putting in road blocks for us linux users like they've done with Halo.
-
-
platform access
3 positive · 6 negative · 0 mixed · 0 neutral
-
I paid for the game but I'm not allowed to play it unless I sign up for an account and let your a-holes collect and sell my data.
-
If you block the game from accessing the internet by using your firewall, you can skip the mandatory account creation menu.
-
Changing my review and doing my part, game runs awfully, and Kernel based rootkit isn't amazing bonus either.
-
-
customization
3 positive · 4 negative · 1 mixed · 0 neutral
-
Also, I absolutely love the arm blade and equipment launcher, but I much prefer the 2016 Praetor suit.
-
• Cartoonish pickups are not for everyone, it would have been nice to have a feature to go back to Doom 2016 style pickups
-
The game has a system of demon skins that could add flavor to the game, but it cannot be applied to singleplayer.
-
-
stability
1 positive · 7 negative · 0 mixed · 0 neutral
-
This game is very nice and good but its not optimized i keep getting error about failing to allocate video memory i tried to fix it but still not working and a friend was getting crash while loading sometimes till he somehow change the grafics to low but if you have a very performant pc then try it
-
– Random freezes
-
But the game still can crash in certain situations in master levels.
-
-
world
8 positive · 0 negative · 0 mixed · 0 neutral
-
… game and is a masterpiece in its own right, with its claustrophobic atmosphere and its more down to earth approach, but Doom Eternal's beautiful open landscape ( which is some of the best i've seen in any game, not just the Doom franchise ) and its absurd mechanics beats it every time in …
-
The scenery is also quite beautiful and the lore is so out of pocket that it almost makes sense, cause why not!
-
The game's stunning visuals and pulse-pounding soundtrack immerse players in a hellish world, making every moment feel epic.
-
-
game length
1 positive · 3 negative · 0 mixed · 3 neutral
-
These are three of the best 20 to 30 hour campaigns that you can play, versus one 20 hour campaign.
-
ive only played for 13 hours and im almost done with the campaign for the first time but this game is so fun i love it pls buy it
-
Its worth 60 dollars, and one of the best shooters made to date, but do keep in mind if you don't play it on nightmare difficulty or above it is a 10 hour game or less.
-
-
ai behavior
4 positive · 2 negative · 0 mixed · 0 neutral
-
The enemy AI in this game does not pull punches.
-
The resource managment, weapon balance, mods, upgrades, AI, and movement create a deep, frantic, chaotic scramble to survive and murder you'll love trying to master.
-
Pair this with an incredible improvement on the AI from Doom 2016, and you have an action packed heart racing shooter.
-
-
replayability
6 positive · 0 negative · 0 mixed · 0 neutral
-
When I played it the first time, I loved it soo much that I beat it another 2 times afterward.
-
Both 2016 and Eternal are two games that I thoroughly enjoy and am excited to visit again and again when I get that itch to rip and tear once more.
-
I'll probably replay this game several times.
-
-
ui
1 positive · 5 negative · 0 mixed · 0 neutral
-
Would love to play this game if the developers actually made it possible to turn off the low health warning which makes you almost blind.
-
The only complaint I have is the BFG is on the weapon wheel and so many times I pull it out and waste a shot.
-
I think the most common issue would be, the minimap doesn't work in HDR.
-
Review timeline
monthly peak 32,644 reviews · all languages
- Steam-marked period
monthly share rated positive · 50% reference · months with <5 reviews faded
the timeline as a table
| month | reviews | up | down | positive | note |
|---|---|---|---|---|---|
| Mar 2020 | 32,644 | 29,861 | 2,783 | 91% | |
| Apr 2020 | 10,302 | 9,446 | 856 | 92% | |
| May 2020 | 9,996 | 6,937 | 3,059 | 69% | |
| Jun 2020 | 2,773 | 2,457 | 316 | 89% | |
| Jul 2020 | 4,739 | 4,206 | 533 | 89% | |
| Aug 2020 | 3,353 | 3,009 | 344 | 90% | |
| Sep 2020 | 1,931 | 1,785 | 146 | 92% | |
| Oct 2020 | 2,749 | 2,550 | 199 | 93% | |
| Nov 2020 | 13,415 | 13,033 | 382 | 97% | |
| Dec 2020 | 8,231 | 7,659 | 572 | 93% | |
| Jan 2021 | 5,201 | 4,846 | 355 | 93% | |
| Feb 2021 | 2,710 | 2,513 | 197 | 93% | |
| Mar 2021 | 3,978 | 3,733 | 245 | 94% | |
| Apr 2021 | 2,514 | 2,367 | 147 | 94% | |
| May 2021 | 3,220 | 2,966 | 254 | 92% | |
| Jun 2021 | 2,370 | 2,203 | 167 | 93% | |
| Jul 2021 | 3,199 | 2,938 | 261 | 92% | |
| Aug 2021 | 5,012 | 4,576 | 436 | 91% | |
| Sep 2021 | 2,441 | 2,242 | 199 | 92% | |
| Oct 2021 | 1,712 | 1,548 | 164 | 90% | |
| Nov 2021 | 3,394 | 3,184 | 210 | 94% | |
| Dec 2021 | 3,013 | 2,771 | 242 | 92% | |
| Jan 2022 | 2,947 | 2,772 | 175 | 94% | |
| Feb 2022 | 1,709 | 1,584 | 125 | 93% | |
| Mar 2022 | 1,164 | 1,047 | 117 | 90% | |
| Apr 2022 | 990 | 913 | 77 | 92% | |
| May 2022 | 1,012 | 954 | 58 | 94% | |
| Jun 2022 | 1,779 | 1,665 | 114 | 94% | |
| Jul 2022 | 1,783 | 1,654 | 129 | 93% | |
| Aug 2022 | 1,875 | 1,730 | 145 | 92% | |
| Sep 2022 | 1,228 | 1,139 | 89 | 93% | |
| Oct 2022 | 853 | 782 | 71 | 92% | |
| Nov 2022 | 2,578 | 1,843 | 735 | 71% | Steam-marked period |
| Dec 2022 | 2,538 | 2,330 | 208 | 92% | |
| Jan 2023 | 2,405 | 2,197 | 208 | 91% | |
| Feb 2023 | 1,055 | 971 | 84 | 92% | |
| Mar 2023 | 1,272 | 1,168 | 104 | 92% | |
| Apr 2023 | 1,054 | 967 | 87 | 92% | |
| May 2023 | 1,655 | 1,526 | 129 | 92% | |
| Jun 2023 | 1,458 | 1,358 | 100 | 93% | |
| Jul 2023 | 1,604 | 1,474 | 130 | 92% | |
| Aug 2023 | 2,104 | 1,929 | 175 | 92% | |
| Sep 2023 | 978 | 904 | 74 | 92% | |
| Oct 2023 | 824 | 756 | 68 | 92% | |
| Nov 2023 | 1,305 | 1,202 | 103 | 92% | |
| Dec 2023 | 1,431 | 1,315 | 116 | 92% | |
| Jan 2024 | 1,352 | 1,230 | 122 | 91% | |
| Feb 2024 | 1,438 | 1,290 | 148 | 90% | |
| Mar 2024 | 1,502 | 1,364 | 138 | 91% | |
| Apr 2024 | 1,016 | 934 | 82 | 92% | |
| May 2024 | 841 | 766 | 75 | 91% | |
| Jun 2024 | 1,292 | 1,160 | 132 | 90% | |
| Jul 2024 | 1,969 | 1,786 | 183 | 91% | |
| Aug 2024 | 1,767 | 1,595 | 172 | 90% | |
| Sep 2024 | 884 | 800 | 84 | 90% | |
| Oct 2024 | 733 | 665 | 68 | 91% | |
| Nov 2024 | 905 | 826 | 79 | 91% | |
| Dec 2024 | 1,210 | 1,107 | 103 | 91% | |
| Jan 2025 | 1,688 | 1,517 | 171 | 90% | |
| Feb 2025 | 1,301 | 1,187 | 114 | 91% | |
| Mar 2025 | 1,271 | 1,157 | 114 | 91% | |
| Apr 2025 | 1,001 | 916 | 85 | 92% | |
| May 2025 | 1,952 | 1,756 | 196 | 90% | |
| Jun 2025 | 1,245 | 1,145 | 100 | 92% | |
| Jul 2025 | 1,394 | 1,278 | 116 | 92% | |
| Aug 2025 | 1,230 | 1,107 | 123 | 90% | |
| Sep 2025 | 683 | 540 | 143 | 79% | |
| Oct 2025 | 2,009 | 1,771 | 238 | 88% | |
| Nov 2025 | 994 | 872 | 122 | 88% | |
| Dec 2025 | 989 | 873 | 116 | 88% | |
| Jan 2026 | 941 | 854 | 87 | 91% | |
| Feb 2026 | 1,178 | 1,052 | 126 | 89% | |
| Mar 2026 | 856 | 784 | 72 | 92% | |
| Apr 2026 | 744 | 663 | 81 | 89% | |
| May 2026 | 733 | 664 | 69 | 91% | |
| Jun 2026 | 599 | 542 | 57 | 90% | |
| Jul 2026 | 923 | 832 | 91 | 90% | |
| Aug 2026 | 999 | 894 | 105 | 89% | |
| Sep 2026 | 523 | 465 | 58 | 89% | |
| Oct 2026 | 67 | 62 | 5 | 93% |
How this report was made
- Population
- all Steam reviews of the game (every language, purchase type, and verdict), walked newest-first per window; only English-language reviews are analyzed
- Sample
- 671 English reviews, time-proportional draw over 79 windows (newest-first within each), taken from an all-language walk and kept English-only — where English is a minority the sample runs smaller than the draw, and every margin of error is computed at 671
- Aspect yield
- 269 of 671 analyzed reviews carry at least one aspect (40.1%); every share on this page divides by all 671
- Interval regime
- calm: standard margins of error for a share of a sample (Wilson interval), no widening needed
- Fetch paths
- 79 time windows fetched directly (windowed)
- Language mix
- 1,000 fetched: english 674 · spanish 69 · russian 59 · 20 more
- Steam-marked windows
- Nov 09, 2022 – Dec 01, 2022: 6 sampled inside
- Marked share
- 0.9% of sample inside marked windows, under the 2% floor
- Narrative
- passed the grounding gate first try
- Evidence floor
- aspects and emergent themes appear only with 5+ supporting reviews; smaller counts sit at the classifier's false-positive floor
- Instrument readings
- measured once on the study corpus for this model and prompt: frozen calibration, not properties of this run
- · aspect tagging vs. human labels
- 0.801 [0.752–0.844] (F1 against a human-labeled test set; 1.0 is best)
- · quotes filed under the wrong aspect
- 11.6% [6.6–19.6] of quotes, measured by hand on a sample; lower is better — measured on the prior model (2026-08-05); re-measurement pending
- · independent model vs. production labels
- 0.791 [0.772–0.810] (F1 of the production labeler against an independent judge model) — measured on the prior model (2026-07-25); re-measurement pending
- Versions
- deepseek-flash · prompt classify-v1 · ontology v2
- Run
- serve-20261004T160239Z-a52ad0aa · code 798e06c
full methodology in the milestone write-ups